

The goal of Kaiserredux is to bring together submods that share the same common goal, expanding the content of Kaiserreich with an emphasis on fun and interesting scenarios over realism/grounded lore. Kaiserredux is an expansion for the popular hoi4 mod, Kaiserreich. Kaiserredux is a separate mod from Kaiserreich, do not run the two togetherįor more information, join our subreddit and discord V1.0 (5): Initial release, covered all land units in the mod at the time.Authors description: Kaiserredux: A Kaiserreich Expansion V1.1 (0): Updated for full compatibility with KR 0.8.5 and its MtG/V1.6 additions. V1.2 (1): Fixed an oversight with the motorized ART/AT/AA units. V1.3 (4): Accounted for KR’s updated logistics companies. Nothing that showed up during testing, but the mod might have issues if you run any other mods besides Kaiserreich that alters the files under “commonsunits” in the HOI4 folder.

Q: Are there any crash/compatibility issues? While it’s still vanilla HOI4/KR0.7 levels, it’s worth considering if you’re running HOI4 on a heavily outdated and underpowered computer. In terms of performance, since you’ll potentially see a lot more divisions in the field you’ll see some slowdown during very intense Weltkrieg 2 sessions. You won’t see anywhere near as big of a change in, say, the WK2 balance. Where you’ll see a difference is mainly in smaller countries having some more flexibility, especially in places like central America where they’d typically be limited to a very small number of units below extensive concription. Since everyone plays according to the same vanilla-ish rules there are no huge changes in the game’s balance. Since it alters the gameplay your friends will also need to be running this mod in order to use it in multiplayer games. Q: Will this mod break multiplayer compatibility? Starting fresh is therefore recommended, but not necessary. Testing showed that you will not, however, get your manpower “refunded” if you load an old save with this mod turned on. The mod’s mainly made for people that enjoy playing small countries and still field a fair number of divisions, or just prefer the pre-0.8 unit counts in general. The adjustment applies to all land units. It’s just your industry that gets taxed, not your manpower pool. The increased equipment costs for units remain unchanged however, meaning that it’s still harder to pump out huge armies early or afford reckless strategies. A single infantry unit now costs 1000 manpower instead of 1500, and so on. The mod reduces all manpower costs back to vanilla HOI4 levels. This mod seeks to strike a middle ground between the two balancing concerns. While a valid way to deal with unit spam, smaller countries with very low manpower pools could be heavily restricted by this. V0.8 of Kaiserreich increased the required manpower and infantry equipment costs by 50% across the board for land units. A MANPOWER ADJUSTMENT MOD FOR KAISERREICH
